#pragma once
#include "GameComponent.hpp"
//#include "RigidBody.hpp"
//#include <Box2D.h>

namespace Typhoon {
	class Joint : public GameComponent<Joint>
	{
	public:
		Joint();
		~Joint();

		//b2JointDef* Type;
		//RigidBody* BodyA;
		//RigidBody* BodyB;

	};
}